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Seal of Justice

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Contents

Statistics

Seal of Justice
Rank 1
10% of base Mana
Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 20 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Cost10% of base ManaDuration30 secs
RangeSelfSchoolHoly
Cast TimeInstantMechanic
CooldownDispel TypeMagic

Seal of Justice
Rank 2
10% of base Mana
Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 20 sec, preventing them from fleeing and limiting their movement speed. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Cost10% of base ManaDuration30 secs
RangeSelfSchoolHoly
Cast TimeInstantMechanic
CooldownDispel TypeMagic


Talent Improvements

Holy Tree

Talent: Divine Illumination Talent
Effect: Reduces the mana cost of all spells by 50% for 15 sec.
Statistics: N/A.

Protection Tree

Talent: Stoicism
Effect: Increases your resistance to Stun effects and reduces the chance your spells will be dispelled.
Statistics: Rank 1 = +5% stun resist and +15% dispel resist, Rank 2 = +10% stun resist and +30% dispel resist.

Retribution Tree

Talent: Improved Judgement
Effect: Decreases the cooldown of your Judgement spell.
Statistics: Rank 1 = -1 sec, Rank 2 = -2 sec.

Threat Level

This skill generates Negligible Threat.

Uses in PvP

  • The main use in PvP is the Judgement of the higher lvl skill, which limits movement to 100% running speed.
  • Used as a snare, but still not. With speed enchants or Pursuit of Justice talent, a Paladin can catch up to his opponents with some effort.
  • The stun portion can be good against Casters, as it will effectively interrupt their spell casts. It is not subject to Diminishing Returns.

Uses in PvE

  • Primarily used to stop mobs from running away.
  • Seal can be used to interrupt Caster type mobs.

Other Facts

Add any additional facts about this spell that does not fit in to any of the above categories.