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Seal of Blood
From wow.incgamers.com
Contents |
Statistics
- This skill is only available to Blood Elf Paladins; Blood Knights.
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Talent Improvements
Holy Tree
Talent: Holy Power
Effect: Increases the Critical Effect chance of your Holy spells.
Statistics: Rank 1 = +1% critical, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Divine Illumination Talent
Effect: Reduces the mana cost of all spells by 50% for 15 sec.
Statistics: N/A.
Protection Tree
Talent: Precision Paladin
Effect: Increases your chance to hit with melee weapons.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Improved Righteous Fury
Effect: While Righteous Fury is active, all damage taken is reduced and increases the amount of Threat generated by your Righteous Fury.
Statistics: Rank 1 = -2% damage and +16% trheat, Rank 2 = -4% damage and +33% threat, Rank 3 = -6% damage and +50% threat.
Talent: Stoicism
Effect: Increases your resistance to Stun effects and reduces the chance your spells will be dispelled.
Statistics: Rank 1 = +5% stun resist and +15% dispel resist, Rank 2 = +10% stun resist and +30% dispel resist.
Talent: Reckoning
Effect: Gives you a chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.
Statistics: Rank 1 = +2%, Rank 2 = +4%, Rank 3 = +6%, Rank 4 = +8%, Rank 5 = +10%.
Talent: One-Handed Weapon Specialization Paladin
Effect: Increases all damage you deal when a one-handed melee weapon is equipped.
Statistics: Rank 1 = +1% damage, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Retribution Tree
Talent: Improved Blessing of Might
Effect: Increases the Attack Power bonus of your Blessing of Might.
Statistics: Rank 1 = +4%, Rank 2 = +8%, Rank 3 = +12%, Rank 4 = +16%, Rank 5 = +20%.
Talent: Benediction
Effect: Reduces the Mana cost of your Judgement and Seal spells.
Statistics: Rank 1 = -3% Mana cost, Rank 2 = -6%, Rank 3 = -9%, Rank 4 = -12%, Rank 5 = -15%.
Talent: Improved Judgement
Effect: Decreases the cooldown of your Judgement spell.
Statistics: Rank 1 = -1 sec, Rank 2 = -2 sec.
Talent: Improved Seal of the Crusader
Effect: Increases the melee Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader.
Statistics: Rank 1 = +5%, Rank 2 = +10%, Rank 3 = +15%.
Talent: Conviction
Effect: Increases your chance to get a Critical Strike with melee weapons.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Seal of Command Talent
Effect: Gives the Paladin a chance to deal additional Holy Damage equal to 70% of normal Weapon Damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 46 to 54 Holy Damage, 93 to 101 if the target is stunned or incapacitated.
Statistics: Rank 2 and above is considered a skill, details of which can be found on the Seal of Command Skill page.
Talent: Two-Handed Weapon Specialization
Effect: Increases the damage you deal with two-handed melee weapons.
Statistics: Rank 1 = +2%, Rank 2 = +4%, Rank 3 = +6%.
Talent: Sanctity Aura
Effect: Increases Holy Damage done by Party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Statistics: N/A.
Talent: Improved Sanctity Aura
Effect: Increasing the amount of Damage caused by targets affected by Sanctity Aura.
Statistics: Rank 1 = +1%, Rank 2 = +2%.
Talent: Vengeance Paladin
Effect: Gives you a bonus to Physical Damage and Holy Damage you deal for 15 sec after dealing a Critical Strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Statistics: Rank 1 = +5% damage, Rank 2 = +10%, Rank 3 = +15%.
Talent: Sanctified Judgement
Effect: Gives your Judgement spell a chance to return 50% of the mana cost of the judged seal.
Statistics: Rank 1 = +33%, Rank 2 = +66%, Rank 3 = +100%.
Talent: Sanctified Crusader
Effect: In addition to the normal effect, your Judgement of the Crusader spell will also increase the Critical Strike chance of all attacks made against that target.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%.
Talent: Fanaticism
Effect: Increases the Critical Strike chance of all Judgements capable of a Critical Hit.
Statistics: Rank 1 = +3%, Rank 2 = +6%, Rank 3 = +9%, Rank 4 = +12%, Rank 5 = +15%.
Talent: Crusader Strike Talent
Effect: A instant strike that causes weapon damage plus part of your Holy Spell Damage and refreshes all Judgements on the target.
Statistics: Rank 1 = Weapon Damage + 10%
Threat Level
This skill generates Moderate Threat.
Uses in PvP
- Mostly the Judgement of this Seal is used in PvP, for extra Holy Damage and/or crit from Sanctified Crusader.
- The Seal can be used to hep interrupting casters, as it increases your swings, but keeps the same DPS, and then some Attack Power for a bit extra damage.
Uses in PvE
- Mostly the Judgement of this Seal is used in PvE, for extra Holy Damage and/or crit from Sanctified Crusader.
- The Seal can be used to hep interrupting caster mobs, as it increases your swings, but keeps the same DPS, and then some Attack Power for a bit extra damage.
- Use in order to increase your Weapon Skills. Faster hits = faster skills.
Other Facts
- Commonly mispercieved Seal. What it does is:
- Increasing Attack Speed by 40%.
- Decreasing DPS by 40%.
- Adding X Attack Power, depending on skill rank.
- Basicall, faster hits, same damage AND a bit of extra AP (which adds some damage).
- It is still rather useless compared to any other seal, but many Paladins think it is completely useless, which it is not.

