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PvP Patch History

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Contents

Patch 1.8.0 (11 October 2005)

  • Honor System
    • The percentage of players that may reach ranks 6 through 14 has been increased.
    • Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect the highest ranks they can achieve).

Patch 1.6.0 (12 July 2005)

  • Honor System
    • There is now a progress bar on the Honor tab of your character window that displays how close you are to your next rank.
    • There is a new "This Week" section of the Honor tab, which will display PvP accomplishments of the current week.
    • The honor screen now displays a bar indicating how far along your current rank you are (Scout, Private, etc). This will let you know whether you are moving towards your next rank or falling back towards your previous rank.
    • The "This Session" section of the Honor tab has been changed to "Today", and will now display the entirety of your accomplishments for the day instead of the most recent session.
    • Players rank 11 or higher can now chat in the WorldDefense channel.
    • The WorldDefense and LocalDefense channels will now display your rank as well as your name when chatting.
  • Dispel Magic can no longer be used on players participating in a duel unless the caster is in the duel.
  • You are considered in combat for the entire duration of a duel.
  • You can't assist players which are engaged in free-for-all PvP unless you are also in free-for-all PvP.
  • If you have PvP combat toggled on, it will no longer be cleared when taking a flight.
  • Removing an insignia in PvP no longer marks both players as being in combat.

Patch 1.5.0 (7 June 2005)

  • Honor system
    • Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor.
    • Enough dishonorable kills will reduce a player's rank all the way to zero.
    • Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated".
    • "Team Contribution Points" has been renamed to "Honor" Added tooltips to the different elements of the Honor System UI.
    • Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank.
    • Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun).
    • Sitting characters will now stand up immediately after an attack, even if stunned.
    • Players can no longer swap inventory gear while dueling.
    • Dueling is now allowed within Everlook.

Patch 1.4.0 (19 April 2005)

  • Honor System
    • The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle!
  • A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
    • Frost Shock
    • Entangling Roots
    • Frost Nova
  • Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends).

Patch 1.3.0 (22 March 2005)

  • Most humanoids NPCs have gained the ability to swim.
  • Numbers and punctuation will not be passed through chat communication to members of the opposing faction.
  • Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks.
  • Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly.
  • Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge.
  • Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves.
  • You cannot see your enemies' buffs while you are charmed.
  • Dueling players can now cast helpful spells on their allies (but not vice versa).

Patch 1.2.0 (21 December 2005)

  • Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.
  • There is now a short countdown before a duel starts.

Patch 1.1.1 (17 November 2005)

  • Texture linear filtering is turned on for the user interface.
  • Escort NPCs will assist players more often.
  • Escort NPCs and guards will no longer follow enemy players around.
  • NPCs which are performing work emotes will pause them and turn to you when you interact with them.
  • The Reanimated Corpse actually falls down now when it plays dead.
  • New graveyards have been added to many zones.
  • Players will not be able to train and purchase non-race specific mounts. In the next patch, we plan to implement a system in which players can obtain mounts from other races once they have reached a certain level of reputation with that race.
  • Mind Control flag you for PvP when used on enemy players.
  • Healing and buffing NPCs will not flag you for PvP unless those NPCs are in combat.
  • NPCs no longer tap creatures they are fighting.