ADVERTISEMENT
Priest Patch History
From WoW: IncGamers World of Warcraft Wiki
The history of the changes made to the Priest class during the beta and beyond are detailed below with the most recent at the top.
[edit]
Patch 2.1.2 (2007-06-19)
- Feedback: This buff can now proc when the Priest is sitting.
- Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned.
- Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs.
- Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes.
[edit]
Patch 2.1.0 (2007-05-22)
- Binding Heal: The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case.
- Blackout: The delay on the stun effect has been reduced.
- Circle of Healing (Holy) effect increased.
- Empowered Healing and Holy Concentration now affect Binding Heal.
- Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets.
- Holy Fire: The rank 9 tooltip has been corrected to indicate it does Holy damage.
- Holy Nova: Rank 2 will no longer receive double the intended increase in range from Holy Reach.
- Mass Dispel mana cost reduced.
- Mind control no longer has a 100 yard range limitation in instances.
- Pain Suppression now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration.
- Power Infusion: This ability is now unuseable on Rogues or Warriors.
- Power Word: Shield: The Weakened Soul effect will no longer sometimes be re-applied while zoning with this buff on.
- Prayer of Fortitude: The range on rank 3 has been changed to match all other ranks of this spell.
- Prayer of Fortitude, ranks 1 and 2, are now available on trainers.
- Prayer of Mending: This spell is now affected by Silent Resolve, Amplify Magic, and Dampen Magic.
- Prayer of Shadow Protection, rank 1, is now available on trainers.
- Reflective Shield: When this effect is triggered, the priest will no longer be forced to stand up.
- Shadowfiend: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.
- Shadowfiend: The Shadowfiend will now correctly attack your target even if it is neutral or non-aggressive.
- Shadowfiend: Increased the Shadowfiend's chance to hit higher level enemies.
- Shadowguard: The rank 7 tooltip is now consistent with all other ranks of Shadowguard.
- Shadow Weaving (Shadow): Effect reduced by 1% per rank and Mana Burn will now correctly trigger this talent.
- Shadow Word: Death: Cooldown increased to 12 sec and will now properly damage the casting Priest when it is reflected.
- Silent Resolve: Some priest spells were unaffected by this talent. They should now all be affected.
- Spirit of Redemption and Spiritual Guidance now work while the priest is in Shadowform.
- Spirit Tap: This ability will no longer be triggered by killing some creature-cast totems.
- Spiritual Guidance: This talent now works while the Priest is in Shadowform.
- Surge of Light: Smite spells triggered by this talent will no longer sometimes critically strike. In addition, the free Smite granted will not consume the effect of Inner Focus. Holy Nova heals can now trigger Surge of Light as well.
- Touch of Weakness: This spell can now activate Surge of Light.
- Vampiric Touch: This spell now consumes the Inner Focus buff.
- Weakened Soul: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
[edit]
Patch 2.0.10 (2007-03-06)
- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Mass Dispel will now target immunity effects first.
- Prayer of Mending now has a 10 second cooldown.
- Circle of Healing mana cost reduced by 25%.
- The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
- The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.
[edit]
Patch 2.0.6 (2007-01-23)
- The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.
[edit]
Patch 2.0.3 (2007-01-09)
- "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
- "Surge of Light" (Holy Talent) can no longer be triggered by using items.
[edit]
Patch 1.12.0 (2006-08-22)
- Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
- Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
- Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
[edit]
Patch 1.11.2 (2006-07-11)
- Fixed an error where Priests in Spirit of Redemption form did not benefit from plus to healing items.
- Touch of Weakness will now work again when you have Power Word:Shield active on yourself.
[edit]
Patch 1.11.0 (2006-06-20)
- Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.
- Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.
- Spirit of Redemption: This spell has a number of fixes: Spirit of Redemption form now has casting animations. Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.
- Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.
- Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura. The range on Shadowguard has been extended to hit anyone within vision range.
[edit]
Patch 1.10.2 (2006-05-02)
- Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.
- Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
- Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.
[edit]
Patch 1.10.0 (2006-03-28)
- Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- All racial priest spell replacements have had their training costs reduced.
- Prayer of Fortitude - Range and area of effect increased.
- Holy Fire - Is now available to all priests, starting at level 20.
- Mind Soothe - Is now instant cast.
- Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
- Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
- Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
- Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
- Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
- Desperate Prayer (Dwarf/Human) - Cooldown reduced.
- Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
- Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
- Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2increased to 6 second duration. Damage increased approximately 17%.
- Lesser Heal - Mana cost dropped approximately 9%.
- Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amounthas been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
- Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
- Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
- Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
- Holy Nova - Self cooldown on this spell removed. Mana cost increased.
- Devouring Plague - No longer keeps players in combat for its duration.
[edit]
Patch 1.9.1 (10 February 2006)
- Mind Control - Now functions properly. Previously, the person who was charmed did not appear to be moving on their screen or any other local clients.
[edit]
Patch 1.9.0 (3 January 2006)
- Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes.
- Dispel Magic - Mana cost now based on a percentage of base mana.
- Cure Disease - Mana cost now based on a percentage of base mana.
- Abolish Disease - Mana cost now based on a percentage of base mana.
- Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed.
- Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
[edit]
Patch 1.8.0 (11 October 2005)
- Psychic Scream - Updated tooltip to reflect that damage caused to the feared target may break the effect. Included radius in tooltip.
- Devouring Plague (Undead) - Will now properly consume the Inner Focus effect when cast.
- Shadowguard (Troll) - Tooltip updated to reflect actual functionality.
- Elune's Grace (Night Elf) - New icon.
[edit]
Patch 1.7.0 (13 September 2005)
- Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells.
- Vampiric Embrace - Now heals 20% of the damage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage.
- Switching to Shadow Form no longer cancels Holy buffs on a priest.
- You can cancel melee combat while mind controlling by clearing the target, like you can normally.
- Blackout - Fixed a bug where rank 2 of the talent wasn't giving a chance to stun.
- A level 50 class quest has been added for the Priest (Greta Mosshoof in Felwood).
[edit]
Patch 1.6.0 (12 July 2005)
- Mind Flay - Will now cause damage to targets immune to movement slowing effects.
- Shadowform - Changed so all spells except Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more).
- Spirit of Redemption - Tooltip updated to be more clear.
- Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions.
[edit]
Patch 1.5.0 (7 June 2005)
- Inner Fire - Now stacks with other effects that increase attack power and armor.
- Holy Nova - Cooldown decreased.
- Feedback - Casting a higher rank of the spell will now replace an existing, lower level effect.
- Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.
[edit]
Patch 1.3.0 (22 March 2005)
- Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.
- Priests can now use scrolls and the Heart of Noxxion while in Shadowform.
[edit]
Patch 1.4.0 (20 April 2005)
- A new Priest epic quest series is now in the game and waiting to be found.
- Levitate - Duration and mana cost increased.
- Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
- Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
- Holy Fire - Should now be affected by the Focused Casting talent.
- Mind Flay - Should now be affected by the Focused Casting talent.
- Desperate Prayer - Should now be affected by the Holy Specialization talents.
- Vampiric Embrace - Active icon tooltip rewritten to be more clear.
- Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
- Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased.
- Wand Specialization - Fixed a bug where the damage increase with this talent was too high.
[edit]
Patch 1.3.0 (22 March 2005)
- Training costs adjusted. Total training cost was decreased.
- Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items. Such items now have a greater effect on this spell.
- Prayer of Fortitude - This spell is now cast on the target's party.
- Power Word: Shield - Now castable on all raid targets.
[edit]
Patch 1.2.0 (21 December 2004)
- Power Word: Shield: Now usable on party members only.
- New Spell: Prayer of Fortitude (Level 48).
- Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
- Mind Control: Can no longer be cast on tapped targets.
[edit]
Patch 1.1.1 (17 November 2004)
- Reagent requirements have been removed from Power Word: Fortitude
Talent Changes
- The effect of Improved Moonfire has been reduced per rank.
- The Improved Renew talent has been reduced in effectiveness per rank.
[edit]
Patch 1.1.0 (7 November 2004)
- Resurrect spells now use the same timer as when reclaiming your corpse.
- When a player is resurrected, they will have to wait for a set amount before they can click the accept button.
- Resurrect now teleports you to the location at which the spell was cast, not to the caster's present location.
- Removed facing requirement from Mind Control, Mind Soothe, Shackle Undead and Shadow Word: Pain.
- Resurrection: No longer useable in combat.
- Levitate will now be cancelled if any damage is taken, now requires a reagent.
- Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
- Mind Control: Increased the chance of breaking early.
- Shackle Undead: Increased the chance of breaking early.
- New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
- New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
- New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
- New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
- New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
- New Spell: Feedback (Level 20). (Human only.) (Quest)
- New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
- New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
- New Spell: Shadowguard (Level 20). (Troll only.) (Quest)
[edit]
Beta Patch 0.12.0 (10 October 2004)
- Holy Smite renamed to Smite.
- Holy Word: Fortitude renamed Power Word: Fortitude.
- Holy Word: Shield renamed Power Word: Shield.
- Resurrection and Combat Resurrection range reduced.
[edit]
Beta Patch 0.10.0 (16 September 2004)
- Holy Word: Fortitude stamina boost has been increased slightly; no longer scales with level.
- Divine Spirit spirit boost has been increased. (This is a talent.)
[edit]
Beta Patch 0.9.0 (15 August 2004)
- Lesser Heal, Heal, Greater Heal mana cost reduced.
- Holy Word: Shield duration reduced.
- Mind Blast now has a short cast time.
- Holy Smite cast time slightly increased, damage reduced, mana cost reduced.
- Holy Protection removed.
- Holy Word: Shield can now only be used once per 30 seconds per target.
- Psychic Scream now has a chance to break when the feared target is damaged.
- Talents are now available for the Priest and Rogue classes! Priest and Rogue.

