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Paladin Patch History
From WoW: IncGamers World of Warcraft Wiki
The history of the changes made to the Paladin class during the beta and beyond are detailed below with the most recent at the top.
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Patch 2.1.3 (10 July 2007)
- No changes.
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Patch 2.1.2 (19 June 2007)
- No changes.
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Patch 2.1.1 (5 June 2007)
- Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader.
- Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions.
- Judgement of Blood: Effects that increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell.
- Seal of Blood: Effects that increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs.
- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects that cause loss of control of your character.
- Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced.
- Procs: Most procs are set to trigger only from spells that cost mana, but inadvertently disallowed spells that cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger.
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Patch 2.1.0 (22 May 2007)
- Ardent Defender (Protection Talent) now reduces damage taken by 6-30% when below 35% health.
- Avenger's Shield no longer has a minimum range. It may be used on any target within 30 yards.
- Avenger's Shield: The damage portion of this ability will now be applied even if the victim is immune to snare.
- Blessing of Light: Paladins can now cast this as intended when they have Greater Blessing of Light on themselves.
- Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
- Divine Shield: This ability no longer removes or prevents the Weakened Soul debuff.
- Eye for an Eye: Some spells did not trigger Eye for an Eye correctly. That has been fixed.
- Fixed some data errors that caused Seal of Command and Seal of Blood to generate more threat than intended.
- Forbearance: It is no longer possible to use a macro to gain the benefit of Avenging Wrath and Divine Shield at the same time.
- Forbearance: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
- Greater Blessing of Kings: The cost for this blessing is now twice the cost of Blessing of Kings, instead of a fixed cost of 150.
- Greater Blessing of Sanctuary 2: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
- Greater Blessing of Wisdom 3: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
- Hammer of Wrath: Rank 4, damage increased.
- Illumination: This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of Holy Shock.
- Improved Concentration Aura (Protection Talent) no longer increases resistance to Interrupt/Silence mechanics, but instead reduces the duration of Interrupt/Silence mechanics by 10/20/30%.
- Improved Sanctity Aura now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
- Improved Seal of Righteousness: The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
- New Protection Talent added: Improved Holy Shield, 2 ranks: Increases damage caused by Holy Shield by 10/20% and increases the number of charges of Holy Shield by 2/4.
- One-Handed Weapon Specialization (Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
- Seal of Blood: This seal will no longer cause additional chances for weapon procs to trigger.
- Seal of Righteousness: This seal will no longer cause additional chances for weapon procs to trigger.
- Seal of the Crusader: The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
- Spiritual Attunement: First-aid generated healing will no longer trigger this ability. However, Lifebloom, Earth Shield, and Improved Leader of the Pack will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells.
- Spiritual Attunement: Mana is no longer healed if the paladin is at full health.
- Stoicism (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to Blessing of Might and Blessing of Wisdom.
- Vengeance (Retribution Talent) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
- Vindicator Aesom at Blood Watch will now correctly train a full range of Paladin spells.
- Glancing Blows have significantly less of a chance to occur during a player’s melee attacks when targets are near the player’s level.
- Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially.
- The amount of parry rating needed to get 1% parry has been reduced by 25%.
- Taunts: The taunt system has been adjusted so that Warrior Taunt, Druid Growl, and Paladin Righteous Defense will now grant the player the correct amount of threat even when the creature or its target is crowd controlled.
- Dodge Rating: Low level players now calculate dodge from dodge rating at the same rate as level 34 players.
Patch 2.0.12 (2007-04-06)
- No changes.
Patch 2.0.10 (2007-03-06)
- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
Patch 2.0.8 (2007-02-15)
- No changes.
Patch 2.0.7 (2007-02-13)
- The amount of haste granted by a point of haste rating has been increased by about 50%.
- Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
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Patch 2.0.6 (23 January 2007)
- No changes.
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Patch 2.0.5 (15 January 2007)
- No changes.
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Patch 2.0.4 (12 January 2007)
- No changes.
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Patch 2.0.3 (9 January 2007)
- The Burning Crusade
- Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?
- "Blessing of Might" now also increases ranged attack power.
- "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
- "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
- "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
- We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
- "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
- There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
- The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
- "Benediction" will now decrease the mana cost of "Seal of Blood".
- The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charim".
- The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".
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Patch 2.0.1 (5 December 2006)
- All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
- Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
- New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to glancing.
- The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
- Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee
strikes.
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Patch 1.12.2 (12 October 2006)
- No changes.
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Patch 1.12.1 (26 September 2006)
- No changes.
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Patch 1.12.0 (22 August 2006)
- Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
- Threat Reduction Effects
- This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
- Haste and Slow effects
- Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
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Patch 1.11.2 (11 July 2006)
- Seal of Righteousness will now benefit properly from wizard oil and other effects which give bonus damage against specific creature types.
- Fixed a bug where sometimes casting a spell immediately after a swing would prevent Seal of Command from triggering.
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Patch 1.11.1 (28 June 2006)
- No changes.
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Patch 1.11.0 (20 June 2006)
- Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.
- Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.
- Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.
- Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.
- Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.
- Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.
- Seal of Command: Clarified tooltip.
- Vengeance: Seal of Command critical hits can now trigger this ability.
- Vindication: This effect will no longer be absorbed by Grounding Totem.
- The range for resurrection is the same whether the target player has released or not.
- Holy Mightstone: The spell damage bonus from this item will no longer increase the melee damage done against undead. The attack power bonus will still function as intended.
- Zandalarian Hero Charm: The damage and healing on this item have been reduced by 30%. Instead of granting 35 damage and 70 healing per charge, it now grants 25 damage and 50 healing per charge. Several Paladin spells, Starshards, and Lightning Shield were not consuming charges of this trinket. All those spells have been fixed.
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Patch 1.10.2 (2 May 2006)
- Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.
- Eye for an Eye will now properly produce its damage effect on the attacking caster.
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Patch 1.10.1 (11 April 2006)
- Fixed a bug that occasionally prevented the Seal of Command talent from casting.
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Patch 1.10.0 (28 Mars 2006)
- All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.
- Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
- Judgement of Justice - This judgement will now always hit.
- Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
- Holy Shock - This ability now works with Divine Favor and Illumination.
- Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
- Eye for an Eye - This talent can now trigger while you are mounted.
- Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
- Seal of Command - Will now be able to proc when the Paladin is silenced.
- Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
- Lay on Hands - Range increased.
- Divine Intervention - Range increased.
- Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
- All Greater Blessings now have increased range.
- Holy Shock - Mana cost reduced.
- Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
- Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
- If a Paladin avoids damage with Divine Shield, Eye for an Eye will not react.
- Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.
- Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.
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Patch 1.9.4 (9 February 2006)
No changes.
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Patch 1.9.3 (7 February 2006)
- Eye for an Eye - This talent will now still do damage when the paladin is stunned. In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now generate extra threat correctly when this Blessing procs.
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Patch 1.9.1 (10 January 2006)
- Silence effects should now work properly with Improved Concentration Aura.
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Patch 1.9.0 (3 January 2006)
- Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
- Paladins can now learn Greater Blessings for the following spells:
- Blessing of Might
- Blessing of Wisdom
- Blessing of Kings
- Blessing of Sanctuary
- Blessing of Salvation
- Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers.
- Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
- Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
- Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed"Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
- Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage which is still increased overall).
- Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage.
- Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 50% of the total damage. The damage on this Judgement was increased significantly.
- Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
- Vengeance - Special ability critical hits can now trigger Vengeance.
- Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. The bonus from spell damage items has been increased slightly.
- Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
- All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
- Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
- Summon Warhorse - Mana cost reduced.
- Summon Charger - Mana cost reduced.
- Consecration - No longer displays a debuff icon on targets in the area of effect.
- Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
- Judgement - Range increased, cooldown decreased, mana cost decreased.
- Using Judgement will now initiate melee combat.
- Exorcism - Now usable on Demon targets in addition to Undead targets.
- Holy Wrath - Now usable on Demon targets in addition to Undead targets.
- Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
- Seal of Righteousness - The damage bonus from +Holy damage has been reevaluated on this seal. Since the damage is delivered on every swing, the bonus has been reduced. However, paladins attacking with faster weapons should see an overall increase in the bonus from + spell damage gear. Mana Cost slightly increased.
- Seal of Command - Damage bonus from +Holy damage items slightly increased.
- Seal of the Crusader - Mana cost slightly increased.
- Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from Holy damage.
- Seal of Light - Mana cost slightly increased.
- Seal of Wisdom - Mana cost slightly increased.
- Seal of Command - Mana cost slightly increased.
- Hammer of Wrath - Missile speed of the flying hammer increased.
- Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Forbearance" effect, preventing another of these three spells from being applied to that target for one minute.
- New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
- Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.
- Hammer of Justice - Is now a Protection spell.
- Repentance - Is now considered an Incapacitate effect.
- Blessing of Wisdom - Mana regeneration over time will no longer generate threat.
- Purify - Mana cost now based on a percentage of base mana.
- Cleanse - Mana cost now based on a percentage of base mana.
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Patch 1.8.0 (11 October 2005)
- Judgement of Light and Judgement of Wisdom will now benefit players that are immune to Holy effects (e.g. Divine Shield).
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Patch 1.7.0 (13 September 2005)
- New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target.
- Blessing of Sacrifice no longer shares damage with dead Paladins (You can no longer kill Paladin Ghosts).
- Paladins can no longer activate Divine Favor on the previously cast healing spell.
- Seal of the Crusader - Fixed a bug that displayed the incorrect amount of attack power increased by ranks 2, 3 and 5 of the spell.
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Patch 1.6.0 (12 July 2005)
- No changes.
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Patch 1.5.0 (7 June 2005)
- Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.
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Patch 1.4.0 (20 April 2005)
- Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins.
- Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
- Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40.
- Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
- Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land.
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Patch 1.3.0 (22 March 2005)
- Training costs adjusted. Total training cost was decreased.
- Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried.
- Blessing of Protection - Now castable on all raid targets.
- Blessing of Sacrifice - Now castable on all raid targets.
- Blessing of Salvation - Now castable on all raid targets.
- Divine Intervention - Now castable on all raid targets.
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Patch 1.2.2 (27 January 2005)
- Seal of the Crusader: Fixed a bug where damage per swing was increasing instead of decreasing when Seal of the Crusader was active.
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Patch 1.2.0 (21 December 2004)
- Sense Undead: No longer available via the trainer; quest reward only.
- Patch 1.1.1 (17 November 2004)
- Judgment: Moved to level 4.
- Divine Protection: Moved to level 6.
- Purify: Moved to level 8.
- Seal of the Crusader: Now introduced at level 6.
- Polearm proficiency can now be learned by Paladins
Talent Changes
- The effect chance of Seal of Command has been reduced slightly.
- Redoubt now lasts either 10 seconds or five blocks, whichever comes first.
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Patch 1.1.0 (7 November 2004)
- Paladin talents are now available.
- Retribution Aura: Moved to level 16.
- Judgment: Moved to level 50, renamed Holy Wrath.
- Removed facing requirement from Hammer of Justice and Turn Undead.
- Cleanse: Moved to level 42, mana cost increased.
- Holy Light: Causes less threat, heal effect and mana cost increased.
- Purify: Mana cost increased.
- Turn Undead: Increased the chance of breaking early.
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed Redemption, no longer useable in combat.
- All Seals renamed Blessings. Several new spells have been added, which now use the naming convention "Seal".
- New Spell: Seal of the Crusader (Level 12).
- New Spell: Seal of Justice (Level 22).
- New Spell: Seal of Light (Level 30).
- New Spell: Seal of Wisdom (Level 38).
- New Spell: Flash of Light (Level 20).
- New Spell: Judgment (Level 10).
- New Spell: Blessing of Might (Level 8).
- New Spell: Blessing of Wisdom (Level 14).
- New Spell: Blessing of Light (Level 40).
- New Spell: Concentration Aura (Level 22).
- New Spell: Divine Intervention (Level 30).
- Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura (Level 36).
- Seal of Fury has changed significantly.
- Seal of Righteousness has changed significantly.
- Blessing of Sacrifice: Moved to level 46, now transfers a flat amount of damage per hit, and has replacements.
- Blessing of Salvation: Moved to level 26, duration increased, cool down removed, effect reduced.
- Blessing of Freedom: Moved to level 18.
- Blessing of Protection: Moved to level 10.
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Beta Patch 0.12.0 (10 October 2004)
- Resurrection and Redemption range has been reduced.
- New Spell: Seal of Freedom (Level 20)
- Beta Patch 0.10.0 (16 September 2004)
- Auras now appear above the hotkey bar.
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Beta Patch 0.9.0 (15 August 2004)
- New Spell: Summon Warhorse (Level 40). Attainable via quest.Turn Undead now has a short cast time.
- Judgment now has a short cast time.
- New Proficiency: Two-Handed Axes.
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Beta Patch 0.8.0 (7 July 2004)
- Divine Favor: Renamed to Divine Protection.
- Fist of Justice: Renamed to Hammer of Justice.
- Might Aura: Renamed to Dominance Aura.
- Seal of Sacrifice: Can no longer be cast on self.
- Seal of Wrath: Renamed to Seal of Reckoning.

