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Murmur

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General Info

Murmur is the 4th and final boss of the Shadow Labyrinth wing of Auchindoun.

  • Level (Normal): 72 (Elite)
  • Level (Heroic): ?
  • Type: Elemental

Abilities

  • Sonic Boom – Murmur emotes, “Murmur draws energy from the air…” AoE blast around him for 5000-8500 nature damage and debuffs with, Nature damage inflicted every 3 seconds, movement speed reduced by 90%.
  • Murmur’s Touch – 15 second debuff after which party member blows up for 2000-3000 AoE Nature damage and gets debuffed with Shockwave, silencing them for 5 seconds.
  • Resonance – After Murmur has been aggro’ed if no one is in melee range he will debuff the party with Resonance increasing Nature damage taken by 2000. He will renew this debuff every 5 seconds and the party will take damage equal to how much extra Nature damage Resonance adds. EG, no one in melee range means the party is debuffed with Resonance. This increases Nature damage taken by 2000 and whole party takes 2000 nature damage. 5 seconds later Resonance now increases nature damage taken by 4000 and the whole party takes 4000 nature damage, etc.

Strategy

First of all Murmur’s aggro range is pathetically low so you can position yourselves around him without too much to worry about. Ranged dps can spread out to avoid Murmur’s touch from hitting more then the person who gets the debuff. The main healer should stand on the outer ring in front of Murmur to avoid line of sight issues.

There are 3 important parts to this fight, first of all when someone is afflicted with Murmur’s Touch no one else should be close. This will help with damage control as the silence debuff that comes after can be devastating. Second is Murmur’s Sonic Boom, when he emotes “Murmur draws energy from the air…” either A. all melee exit his circle or B. all melee except the tank exit his circle and the tank should be topped off for the massive damage they are about to take.

The first option is dangerous because of Murmur’s Resonance, since all movement speed is reduced by 90%. If the tank is hit it can be difficult to get back to Murmur in time before he gets angry as he has nothing to hit. The second option is dangerous because after his Sonic Boom the tank will be low on hp and will need heals immediately.

Finally Resonance, as long as the tank is kept up this will not be an issue but if no one is in melee range for Murmur to beat on he can quickly defeat the entire party.