From WoW: IncGamers World of Warcraft Wiki
Statistics
Holy Shock
Rank 1
Blasts the target with Holy energy, causing 277 to 299 Holy damage to an enemy, or 351 to 379 healing to an ally.
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| Cost | 335 Mana | Duration | |
| Range | 20 yards | School | Holy |
| Cast Time | Instant | Mechanic | |
| Cooldown | 15 secs | Dispel Type | None |
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Holy Shock
Rank 2
Blasts the target with Holy energy, causing 379 to 409 Holy damage to an enemy, or 480 to 518 healing to an ally.
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| Cost | 410 Mana | Duration | |
| Range | 20 yards | School | Holy |
| Cast Time | Instant | Mechanic | |
| Cooldown | 15 secs | Dispel Type | None |
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Holy Shock
Rank 3
Blasts the target with Holy energy, causing 496 to 536 Holy damage to an enemy, or 628 to 680 healing to an ally.
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| Cost | 485 Mana | Duration | |
| Range | 20 yards | School | Holy |
| Cast Time | Instant | Mechanic | |
| Cooldown | 15 secs | Dispel Type | None |
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Holy Shock
Rank 4
Blasts the target with Holy energy, causing 614 to 664 Holy damage to an enemy, or 777 to 841 healing to an ally.
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| Cost | 575 Mana | Duration | |
| Range | 20 yards | School | Holy |
| Cast Time | Instant | Mechanic | |
| Cooldown | 15 secs | Dispel Type | None |
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Holy Shock
Rank 5
Blasts the target with Holy energy, causing 721 to 779 Holy damage to an enemy, or 913 to 987 healing to an ally.
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| Cost | 650 Mana | Duration | |
| Range | 20 yards | School | Holy |
| Cast Time | Instant | Mechanic | |
| Cooldown | 15 secs | Dispel Type | None |
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Talent Improvements
Holy Tree
Talent: Illumination
Effect: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a chance to gain Mana equal to 60% of the Base Cost of the spell.
Statistics: Rank 1 = 20% chance, Rank 2 = 40%, Rank 3 = 60%, Rank 4 = 80%, Rank 5 = 100%.
Talent: Divine Favor Talent
Effect: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Statistics: Rank 1 = 100% critical effect chance.
Talent: Holy Power
Effect: Increases the Critical Effect chance of your Holy spells.
Statistics: Rank 1 = +1% critical, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Holy Guidance
Effect: Increases your Spell Damage and Healing of your total Intellect.
Statistics: Rank 1 = +7% damage/healing, Rank 2 = +14%, Rank 3 = +21%, Rank 4 = +28%, Rank 5 = +35%.
Talent: Divine Illumination Talent
Effect: Reduces the mana cost of all spells by 50% for 15 sec.
Statistics: N/A.
Protection Tree
Talent: One-Handed Weapon Specialization
Effect: Increases all damage you deal when a one-handed melee weapon is equipped.
Statistics: Rank 1 = +1% damage, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Retribution Tree
Talent: Improved Seal of the Crusader
Effect: Increases the melee Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader.
Statistics: Rank 1 = +5%, Rank 2 = +10%, Rank 3 = +15%.
Talent: Crusade
Effect: Increases all damage caused against Humanoids, Demons, Undead and Elementals.
Statistics: Rank 1 = +1% damage, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Sanctity Aura
Effect: Increases Holy Damage done by Party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Statistics: N/A.
Talent: Improved Sanctity Aura
Effect: Increasing the amount of Damage caused by targets affected by Sanctity Aura.
Statistics: Rank 1 = +1%, Rank 2 = +2%.
Talent: Vengeance Paladin
Effect: Gives you a bonus to Physical and Holy damage you deal for 15 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Sanctified Crusader
Effect: In addition to the normal effect, your Judgement of the Crusader spell will also increase the Critical Strike chance of all attacks made against that target.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%.
Threat Level
This skill generates Moderate Threat.
Uses in PvP
- Can be used for damaging opponents in PvP. Extra good as there is no way to increase Resistance to Holy Damage.
- Can be used as an instant heal to your friends.
Uses in PvE
Other Facts
Add any additional facts about this spell that does not fit in to any of the above categories.