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Eviscerate

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Contents

Statistics

Eviscerate
Rank 1

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [1 + AP * 0.03]-[5 + AP * 0.07] damage
   2 points: [1 + AP * 0.06]-[5 + AP * 0.14] damage
   3 points: [1 + AP * 0.09]-[5 + AP * 0.21] damage
   4 points: [1 + AP * 0.12]-[5 + AP * 0.28] damage
   5 points: [1 + AP * 0.15]-[5 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 2

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [3 + AP * 0.03]-[11 + AP * 0.07] damage
   2 points: [3 + AP * 0.06]-[11 + AP * 0.14] damage
   3 points: [3 + AP * 0.09]-[11 + AP * 0.21] damage
   4 points: [3 + AP * 0.12]-[11 + AP * 0.28] damage
   5 points: [3 + AP * 0.15]-[11 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 3

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [6 + AP * 0.03]-[20 + AP * 0.07] damage
   2 points: [6 + AP * 0.06]-[20 + AP * 0.14] damage
   3 points: [6 + AP * 0.09]-[20 + AP * 0.21] damage
   4 points: [6 + AP * 0.12]-[20 + AP * 0.28] damage
   5 points: [6 + AP * 0.15]-[20 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 4

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [10 + AP * 0.03]-[30 + AP * 0.07] damage
   2 points: [10 + AP * 0.06]-[30 + AP * 0.14] damage
   3 points: [10 + AP * 0.09]-[30 + AP * 0.21] damage
   4 points: [10 + AP * 0.12]-[30 + AP * 0.28] damage
   5 points: [10 + AP * 0.15]-[30 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 5

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [15 + AP * 0.03]-[45 + AP * 0.07] damage
   2 points: [15 + AP * 0.06]-[45 + AP * 0.14] damage
   3 points: [15 + AP * 0.09]-[45 + AP * 0.21] damage
   4 points: [15 + AP * 0.12]-[45 + AP * 0.28] damage
   5 points: [15 + AP * 0.15]-[45 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 6

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [22 + AP * 0.03]-[66 + AP * 0.07] damage
   2 points: [22 + AP * 0.06]-[66 + AP * 0.14] damage
   3 points: [22 + AP * 0.09]-[66 + AP * 0.21] damage
   4 points: [22 + AP * 0.12]-[66 + AP * 0.28] damage
   5 points: [22 + AP * 0.15]-[66 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 7

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [34 + AP * 0.03]-[102 + AP * 0.07] damage
   2 points: [34 + AP * 0.06]-[102 + AP * 0.14] damage
   3 points: [34 + AP * 0.09]-[102 + AP * 0.21] damage
   4 points: [34 + AP * 0.12]-[102 + AP * 0.28] damage
   5 points: [34 + AP * 0.15]-[102 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 8

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [48 + AP * 0.03]-[144 + AP * 0.07] damage
   2 points: [48 + AP * 0.06]-[144 + AP * 0.14] damage
   3 points: [48 + AP * 0.09]-[144 + AP * 0.21] damage
   4 points: [48 + AP * 0.12]-[144 + AP * 0.28] damage
   5 points: [48 + AP * 0.15]-[144 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 9

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [54 + AP * 0.03]-[162 + AP * 0.07] damage
   2 points: [54 + AP * 0.06]-[162 + AP * 0.14] damage
   3 points: [54 + AP * 0.09]-[162 + AP * 0.21] damage
   4 points: [54 + AP * 0.12]-[162 + AP * 0.28] damage
   5 points: [54 + AP * 0.15]-[162 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone

Eviscerate
Rank 10

35 Energy5 yd range

Finishing move that causes damage per combo point:
   1 point  : [60 + AP * 0.03]-[180 + AP * 0.07] damage
   2 points: [60 + AP * 0.06]-[180 + AP * 0.14] damage
   3 points: [60 + AP * 0.09]-[180 + AP * 0.21] damage
   4 points: [60 + AP * 0.12]-[180 + AP * 0.28] damage
   5 points: [60 + AP * 0.15]-[180 + AP * 0.35] damage

Cost35 EnergyDurationn/a
Range5 yardsSchoolPhysical
Cast TimeInstantMechanic
Cooldownn/aDispel TypeNone


Talent Improvements

Assassination Tree

Talent: Improved Eviscerate
Effect: Increases the damage done by your Eviscerate ability.
Statistics: Rank 1 = +5%, Rank 2 = +10%, Rank 3 = +15%.

Talent: Malice
Effect: Increases your Critical Strike chance.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.

Talent: Ruthlessness
Effect: Gives your Finishing Moves a chance to add a Combo Point to your target.
Statistics: Rank 1 = 20%, Rank 2 = 40%, Rank 3 = 60%.

Talent: Murder
Effect: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets.
Statistics: Rank 1 = +1%, Rank 2 = +2%.

Talent: Relentless Strikes
Effect: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Statistics: N/A.

Talent: Cold Blood Talent
Effect: When activated, increases the Critical Strike chance of your next offensive ability by 100%.
Statistics: N/A.

Talent: Quick Recovery
Effect: All healing effects on you are increased. In addition, your finishing moves cost less Energy when they fail to hit.
Statistics: Rank 1 = +10% healing / -40% Energy, Rank 2 = +20% healing / -80% Energy.

Talent: Find Weakness
Effect: Your finishing moves increase the damage of all your offensive abilities for 10 sec.
Statistics: Rank 1 = +2%, Rank 2 = +4%, Rank 3 = +6%, Rank 4 = +8%, Rank 5 = +10%.

Combat Tree

Talent: Precision Rogue
Effect: Increases your chance to hit with melee weapons.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.

Talent: Dagger Specialization
Effect: Increases your chance to get a Critical Strike with Daggers.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.

Talent: Fist Weapon Specialization
Effect: Increases your chance to get a critical strike with Fist Weapons.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.

Talent: Aggression
Effect: Increases the damage of your Sinister Strike and Eviscerate abilities.
Statistics: Rank 1 = +2%, Rank 2 = +4%, Rank 3 = +6%.

Talent: Surprise Attacks
Effect: Your Finishing Moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Statistics: N/A.

Subtelity Tree

Talent: Serrated Blades
Effect: Causes your attacks to ignore part of your target's Armor and increases the damage dealt by your Rupture ability. The amount of Armor reduced increases with your level.
Statistics: Rank 1 = -186 Armor / +10% damage, Rank 2 = -373 Armor / +20% damage, Rank 3 = -560 Armor / +30% damage.

Threat Level

This skill generates Medium Threat.

Uses in PvP

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Uses in PvE

Please feel free to add a bullet list of uses within PvE or editorial if you have more to say. Which creatures/bosses in particular is it useful against. What skills does it work well in combination with.

Other Facts

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