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Entangling Roots

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Contents

Statistics

Entangling Roots
Rank 1

50 Mana30 yd range

Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. Only useable outdoors.

Cost50 ManaDuration12 secs
Range30 yardsSchoolNature
Cast Time1.5 secsMechanicRooted
CooldownDispel TypeMagic

Entangling Roots
Rank 2

65 Mana30 yd range

Roots the target in place and causes 50 Nature damage over 15 sec. Damage caused may interrupt the effect. Only useable outdoors.

Cost65 ManaDuration15 secs
Range30 yardsSchoolNature
Cast Time1.5 secsMechanicRooted
CooldownDispel TypeMagic

Entangling Roots
Rank 3

80 Mana30 yd range

Roots the target in place and causes 90 Nature damage over 18 sec. Damage caused may interrupt the effect. Only useable outdoors.

Cost80 ManaDuration18 secs
Range30 yardsSchoolNature
Cast Time1.5 secsMechanicRooted
CooldownDispel TypeMagic

Entangling Roots
Rank 4

95 Mana30 yd range

Roots the target in place and causes 140 Nature damage over 21 sec. Damage caused may interrupt the effect. Only useable outdoors.

Cost95 ManaDuration21 secs
Range30 yardsSchoolNature
Cast Time1.5 secsMechanicRooted
CooldownDispel TypeMagic

Entangling Roots
Rank 5

110 Mana30 yd range

Roots the target in place and causes 200 Nature damage over 24 sec. Damage caused may interrupt the effect. Only useable outdoors.

Cost110 ManaDuration24 secs
Range30 yardsSchoolNature
Cast Time1.5 secsMechanicRooted
CooldownDispel TypeMagic

Entangling Roots
Rank 6

125 Mana30 yd range

Roots the target in place and causes 270 Nature damage over 27 sec. Damage caused may interrupt the effect. Only useable outdoors.

Cost125 ManaDuration27 secs
Range30 yardsSchoolNature
Cast Time1.5 secsMechanicRooted
CooldownDispel TypeMagic

Entangling Roots
Rank 7

160 Mana30 yd range

Roots the target in place and causes 351 Nature damage over 27 sec. Damage caused may interrupt the effect. Only useable outdoors.

Cost160 ManaDuration27 secs
Range30 yardsSchoolNature
Cast Time1.5 secsMechanicRooted
CooldownDispel TypeMagic

Talent Improvements

Balance Tree

Talent: Nature's Grasp Talent
Effect: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Statistics: Rank 2 and above is considered a skill, details of which can be found on the Nature's Grasp Skill page.

Talent: Improved Nature's Grasp
Effect: Increases the chance for your Nature's Grasp Skill to entangle an enemy by a %.
Statistics: Rank 1 = 15%, Rank 2 = 30%, Rank 3 = 45%, Rank 4 = 65%.

Talent: Lunar Guidance
Effect: Increases your spell damage and healing by a % of your total Intellect.
Statistics: Rank 1 = +8%, Rank 2 = +16%, Rank 3 = +25%.

Talent: Balance of Power
Effect: Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by a %.
Statistics: Rank 1 = 2%, Rank 2 = 4%

Talent: Brambles
Effect: Increases damage caused by your Thorns and Entangling Roots spells by a %.
Statistics: Rank 1 = 25%, Rank 2 = 50%, Rank 3 = 75%.

Talent: Nature's Reach
Effect: Increases the range of your Balance spells and Faerie Fire (Feral) ability by a %.
Statistics: Rank 1 = 10%, Rank 2 = 20%.

Restoration Tree

Talent: Nature's Swiftness
Effect:When activated, your next Nature spell becomes an instant cast spell.
Statistics: N/A

Talent: Intensity
Effect: Allows a % of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate rage.
Statistics: Rank 1 = +5% and 4 Rage, Rank 2 = +10% and 7 Rage, Rank 3 = +15% and 10 Rage.

Talent: Subtlety
Effect: Reduces the threat generated by your spells by a % and reduces the chance your spells will be dispelled by a %.
Statistics: Rank 1 = -4% threat and -6% dispel chance, Rank 2 = -8% threat and -12% dispel chance, Rank 3 = -12% threat and -18% dispel chance, Rank 4 = -16% threat and -24% dispel chance, Rank 5 = -20% threat and -30% dispel chance.

Talent: Natural Perfection
Effect: Your critical strike chance with all spells is increased by a % and melee and ranged critical strikes against you cause a % less damage.
Statistics: Rank 1 = +1% spell crit chance and -4% damage, Rank 2 = +2% spell crit chance and -7% damage, Rank 3 = +3% spell crit chance and -10% damage.

Threat Level

This skill causes a moderate amount of Threat.

Uses in PvP

Please feel free to add a bullet list of uses within PvP or editorial if you have more to say. What use is it against other builds, what skills can it be used to counteract or prevent. What skills does it work well in combination with.

Uses in PvE

Please feel free to add a bullet list of uses within PvE or editorial if you have more to say. Which creatures/bosses in particular is it useful against. What skills does it work well in combination with.