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Engineer Patch History

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Patch Changes to Engineering

Contents

Patch 2.1.0 (2007-05-22)

  • 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
  • A recipe for Frost Grenades and the Icy Blasting Primers needed to make them are now on engineering trainers.
  • Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
  • Many engineering recipes will now give skillups for longer than the previously did.
  • An engineering recipe to make Fused Wiring can be found in both Everlook and Shattrath.
  • Engineering Skill required to make the Felsteel Stabilizer, Hardened Adamantite Tube and Khorium Power Core have been reduced slightly.
  • Adamantite Shells now require less adamantite and do slightly more damage.
  • The recipe for Elemental Blasting Powder now gives 4 powder when creating it, though it now requires an additional mote of earth.
  • Engineers now make 3 Smoke Flares instead of just one when they create them. Also Smoke Flares now have a buy/sell price.
  • Seaforium now opens locked chests as well as locked doors.
  • The Consortium Vendor Karaaz now sells the engineering recipe for an Elemental Seaforium Charge if you are revered with them.
  • The Poultryizer has a smaller chance of getting malfunction effects and is now a superior quality item.
  • The Nigh Invulnerability Belt now has a smaller chance of failure.
  • Healing Potion Injectors and Mana Potion Injectors created by engineers now have new icons and the engineering requirement to use them has been reduced.
  • Goblin Rocket Launcher now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.
  • Gnomish Flame Turret now creates 3 turrets instead of 1. Thorium Tube requirement changed to Fel Iron Casing.

Patch 2.0.1 (2006-12-05)

  • All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.

Patch 1.12.0 (2006-08-22)

  • The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.

Patch 1.11.0 (2006-06-20)

  • Grenades and Mortars now are set to use the "Controlled Stun" mechanic so using grenades in conjunction with other stuns (such as Hammer of Justice) may give you diminishing returns.
  • The materials used in sapper charges have become less stable and now on occasion sapper charges will only affect the user lighting them on fire for a period of time.
  • A player is now much more likely to break out of the The Reckless Charge effect of the Rocket Helmet early. This is to maintain consistency with all other effects that take control away from a player (Sheep, Stun, Hibernate, etc...). This change only affects players, there is no change in using it against monsters.
  • When a Paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.
  • Tranquil Mechanical Yetis are no longer unique.

Patch 1.10.0 (2006-03-28)

  • The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.
  • Fused Wiring now stacks to 5.
  • Rocket Clusters now require Solid Blasting Powder and Large Rocket
  • Clusters require Dense Blasting Powder.
  • Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.
  • The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards.

Patch 1.9.3 (10 February 2006)

  • The Engineering schematic for the Tranquil Mechanical Yeti now requires a Cured Rugged Hide rather than Ice Thistle E'ko so that both Horde and Alliance Engineers can make the recipe.

Patch 1.9.0 (3 January 2005)

  • Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook.

Patch 1.8.0 (11 October 2005)

  • Gnomish Mind Control Cap is now subject to diminishing returns in the Charm category.

Patch 1.7.0 (13 September 2005)

  • Catseye Goggles have had their stealth detection increased somewhat.
  • The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.
  • Only spells and abilities that target enemy units will cancel the World Enlarger effect.

Patch 1.5.0 (7 June 2005)

  • New Engineering firework recipe added.
  • Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook.
  • Both types of the engineer made Jumper Cables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time.
  • Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed.
  • Jumper Cables no longer have a chance to break when they fail.

Patch 1.4.0 (19 April 2005)

  • A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
  • Bombs now cause a disorient effect when they go off, this was not working correctly previously.
  • Some Blasting Powder icons Changed.
  • Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
  • Minor Recombobulator now restores health and mana as well as removing polymorph effects.
  • Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
  • Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
  • The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.

Patch 1.2.0 (17 December 2004)

  • Gnomish Death Ray ingredients have been changed.

Patch 1.1.0 (7 November 2004)

  • Engineering is now complete, there are engineering recipes that require up to 300 engineering skill.
  • The ingredients required to make some gnomish engineering items were changed.
  • Catseye Ultra Goggles reduced in effectiveness.

Beta Patch 0.11.0 (28 September 2004)

  • All equipped items made from professions have had their stats tweaked to make them more desirable.

Beta Patch 0.10.0 (19 September 2004)

  • The level requirements for the Gnome and Goblin engineering quests have been adjusted downward.
  • A number of engineering devices did not have the correct bind type set and are now bind on equip or bind on acquire.
  • The Gnomish engineering Net-o-Matic will now fail more often and in a new way as well.
  • A number of engineering items had tools/anvil required to create them (fixing bugs).

Beta Patch 0.9.0 (15 August 2004)

  • Goblin and Gnomish engineering recipes and trainers are now in the game for engineers above skill 200, but be warned as their devices do not always work as intended. You can only choose one or the other and may need to search to find the trainer.
  • Engineering devices have been categorized much more nicely. Your recipes will be easier to sort through now.
  • Recipes that were marked as blue/rare that make green/uncommon items were changed to green/uncommon.
  • Bombs made by engineering now have a short cast time and a smaller area of effect.
  • Green lens changed so it gives Stamina and then a random stat as well.
  • Explosive Shell pulled from engineering.

Beta Patch 0.8.0 - 7th July 2004

  • Heart of Fire are easier to find in this patch.
  • New recipes added up to skill 250.
  • Goblin Rocket Boots have been temporarily removed and will reappear once the Goblin Engineering Line is added.
  • Engineering may have a slower skill-up rate than it did previously.
  • The Mechanical Squirrel has a new mechanical graphic and requires malachite to make.