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Divine Intervention

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Divine Intervention
40 yd range

Instant1 hour cooldown

The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.

Cost0 ManaDuration
Range40 yardsSchoolHoly
Cast TimeInstantMechanic
Cooldown1 hourDispel TypeNone


Talent Improvements

Holy Tree

None.

Protection Tree

None.

Retribution Tree

None.

Threat Level

This skill generates No Threat.

Uses in PvP

  • This skill should be avoided in PvP, as it makes you die, and the recepient of the intervention will be unable to move.

Uses in PvE

  • Used in similarity to Soul Stones and Reincarnation to allow saving a Party or Raid from having to re-enter an instance from the start if they wipe.
  • Use on a class that can ressurect others before they die.
    • Make sure that the target is well outside the spawning area, or patrol route of the mobs, as when she removes the Divine Intervention buff, they will just aggro her again.

Other Facts

  • This skill uses [Symbol of Divinity] reagents when cast. Make sure you are stocked up before going raiding.