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Death Knight Skills

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Below are the known Skills for Death Knights as seen at the Worldwide Invitational in Paris, June 2008. Also, see the Death Knight Talents page for a list of all the currently known Death Knight Talents.

Note: These are liable to change, as they are from an Alpha version on the game.

Image:Blood Runes.gif Blood Image:Frost Runes.gif Frost Image:Unholy Runes.gif Unholy
Blood Boil

15 sec cooldown
Causes all disease effects on targets within 30 yards to painfully erupt, consuming the diseases, dealing 53 to 63 damage modified by attack power, and forcing the target to attack the Death Knight for 3 sec.

  • Rank 2, 70 Damage
  • Rank 3, 81 Damage
  • Rank 4, 104 Damage


Blood Presence
Requires Image:Bloodrune.jpg
Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 4% of the damage dealt. Only one Presence may be active at a time.

Blood Strike
Requires Image:Bloodrune.jpg
Instantly strike the enemy, causing 60% weapon damage plus 55 for each disease effect on the target.

  • Rank 2, 66 damage per disease
  • Rank 3, 77 damage per disease
  • Rank 4, 88 damage per disease
  • Rank 5, 134 damage per disease
  • Rank 6, 164 damage per disease


Blood Tap
20 sec cooldown
Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 10 sec.

Dancing Rune Weapon
Requires 10 Runic Power
1 Minute cooldown
Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 second per 10 runic power, doing the same attacks that you do.

Death Pact
Requires Image:Bloodrune.jpg Image:Unholy.jpg
Range - 30 Yards
Sacrifice an undead minion, healing the Death Knight for 2600 health.

Heart Strike
Requires Image:Bloodrune.jpg
A debilitating attack that lowers the target's total health by up to 20% for 30 seconds.

Hysteria
Requires Image:Bloodrune.jpg Image:Unholy.jpg
2 Min cooldown
Range - 30 Yards
Induces a friendly unit into a killing frenzy for 30 seconds, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their base health every second.

Mark of Blood
Requires Image:Bloodrune.jpg Image:Unholy.jpg
Range - 30 Yards
Place a Mark of Blood on an enemy. Whenever the marked target is healed, all party members receive 5% of that healing (up to a maximum of 5% of the Death Knight's Health). If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Lasts 3 minutes.

Rune Tap
Requires Image:Bloodrune.jpg
1 Min cooldown
Converts 1 Blood Rune into 10% of your maximum health.

Strangulate
Range - 30 Yards
Requires Runic Power
30 sec cooldown
Strangulate an enemy for a maximum of 5 sec and dealing up to 175 Shadow damage modified by attack power at the end of the effect.

Chains of Ice

Range - 20 Yards
Requires Image:Frost.jpg Image:Frost.jpg
16 sec cooldown
Freezes the target in place for 3 seconds. The target regains 10% of their movement speed each second after breaking free of the chains.

Deathchill
2 Minute cooldown
When activated, increases your critical strike chance with Frost spells and abilities by 100% for the next 6 seconds.

Empower Rune Weapon
3 Minute cooldown
Empower your rune weapon, immediately activating one of each rune type.

Frost Blast
Range - 10 Yards
Requires Image:Frost.jpg
8 sec cooldown
Deals 173 to 187 Frost damage and knocks the target back up to 8 yards.

Frost Presence
Requires Image:Frost.jpg
The Death Knight takes on the presence of frost, increasing armor by 45% and threat generated by 25%. Only one Presence may be active at a time.

Frost Strike
Requires Image:Frost.jpg
A strong attack that deals weapon damage plus 192 as Frost damage. Has a 10% chance to freeze the target.

Frozen Rune Weapon
Requires Image:Frost.jpg
Imbue your rune weapon with frost, causing 29.87 to 92 additional frost damage, based on the speed of the weapon. Also has a chance to cause your target to be vulnerable to Frost damage. Lasts 10 minute. Vulnerable effect makes the target take 1% more damage from frost, stacking 10 times.

Howling Blast
Range - 20 yards on target, 10 Yards around target Requires Image:Frost.jpg
30 sec cooldown
Blast the target with a frigid wind dealing 777 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets.

Hungering Cold
Requires 10 Runic Power
1 Minute cooldown
Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within 10 yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice.

Icebound Fortitude
Requires Runic Power
1 Minute cooldown
Consumes all available Runic Power, causing the Death Knight to become immune to Stun effects and increasing armor by 50% for 12 sec. Does not remove existing Stun effects.

Icy Touch
Rage - 20 Yards
Requires Image:Frost.jpg
6 sec cooldown
Deals 217 Frost damage, and reduces the target's ranged, melee attack and casting speed by 15% for 20 sec.

  • Rank 2, Level 255 frost damage
  • Rank 3, Level 315 frost damage
  • Rank 4, Level 422 frost damage
  • Rank 5, Level 509 frost damage


Mind Freeze
Requires Image:Frost.jpg
8 sec cooldown
Strike's the target's mind with cold, dealing 100 Frost Damage and interrupting spellcasting while also preventing any spell in that school from being cast for 3 sec.

  • Rank 2, Level 115 frost damage
  • Rank 3, Level 170 frost damage
  • Rank 4, Level 200 frost damage


Obliterate
Requires Image:Bloodrune.jpg Image:Frost.jpg
A brutal instant attack that deals 100% of weapon damage plus 330 and 122 additional damage for each of your diseases on the target, but consumes the diseases.

Anti-Magic Shell

Requires Image:Unholy.jpg
20 sec cooldown
Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by the next harmful spell. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional Runic Power. Lasts 5 sec.

Anti-Magic Zone
Range - 20 yards
Requires Image:Unholy.jpg
15 sec cooldown
Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs up to 10000 damage.

Army of the Dead
Requires Image:Unholy.jpg Image:Unholy.jpg
10 Minute cooldown
Summons an army of your best ghouls to fight for you. Channeled Spell.

Bone Armor
Requires Image:Frost.jpg Image:Unholy.jpg
30 sec cooldown
The caster is surrounded by 4 whirling bones. Each bone reduces the next spell or melee attack by 40% but is then consumed. Lasts 5 minutes.

Corpse Explosion
Range - 20 Yards
Requires 10 Runic Power
Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards.

Death and Decay
Range - 30 Yards
Requires Image:Bloodrune.jpg Image:Unholy.jpg Image:Frost.jpg
30 sec cooldown
211 shadow damage inflicted every 2 sec to all targets in the effected area for 8 seconds. Has a chance to cause affected targets to cower in fear.

Death Coil
Range - 30 Yards
Requires Runic Power
Unleashes all available Runic Power, causing up to 460 Shadow damage to a non-Undead enemy target, or healing up to 690 damage from a friendly Undead target.

  • Rank 2, 530 shadow damage or 795 healing
  • Rank 3, 690 shadow damage or 1035 healing
  • Rank 4, 1070 shadow damage or 1605 healing
  • Rank 5, 1230 shadow damage or 1845 healing


Death Gate
Requires Image:Unholy.jpg
15 min cooldown
Returns you to Ebon Hold

Death Grip
Range - 8-30 Yards
Requires Image:Unholy.jpg
45 sec cooldown
Harness the unholy energy that surrounds and binds all matter, drawing the target towards the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.

Death Pact
Range - 30 Yards Requires Image:Bloodrune.jpg Image:Bloodrune.jpg
Sacrifice an undead minion, healing the Death Knight for 1200 health.

  • Rank 2, 2600 healing


Death Strike
Requires Image:Unholy.jpg
25 sec cooldown
A deadly attack that deals weapon damage. If the target dies with 3 sec and yields experience or honor, Death Strike heals the Death Knight for 406.

  • Rank 2, 498 healing
  • Rank 3, 630 healing
  • Rank 4, 1118 healing
  • Rank 5, 1310 healing


Degeneration
Requires Image:Unholy.jpg
Instantly attack the target, dealing 60% weapon damage and inflicted a disease dealing 91 over 21 sec. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.

  • Rank 2, 154 damage over 21 sec.
  • Rank 3, 182 damage over 21 sec.


Lichborne
5 Minute cooldown
Draw upon unholy energy to become undead for 30 seconds. While undead, you are immune to Charm, Fear, and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.

Plague Strike
Requires Image:Bloodrune.jpg Image:Unholy.jpg
A vicious strike that deals weapon damage plus 37 and plagues the target, dealing 340 shadow damage over 12 sec.

  • Rank 2, weapon damage plus 39, 380 shadow damage over 12 sec.
  • Rank 3, weapon damage plus 42, 412 shadow damage over 12 sec.
  • Rank 4, weapon damage plus 48, 468 shadow damage over 12 sec.
  • Rank 5, weapon damage plus 58, 576 shadow damage over 12 sec.
  • Rank 6, weapon damage plus 72, 704 shadow damage over 12 sec.


Raise Dead
Range - 30 Yards
Requires Image:Unholy.jpg Image:Unholy.jpg
5 Minute Coldown
Raise a Ghoul from a nearby corpse to fight by your side. If the corpse is not humanoid, corpse dust is required.

Strangulate
Range - 30 Yards
Requires Runic Power
30 sec cooldown
Strangulate an enemy, consuming all available Runic Power to silence the target a maximum of 5 sec and dealing up to 175 Shadow damage at the end of the effect.

  • Rank 2, 207 shadow damage
  • Rank 3, 241 shadow damage
  • Rank 4, 300 shadow damage
  • Rank 5, 360 shadow damage


Summon Gargoyle
Range - 30 Yards
Requires 10 Runic Power
5 Minute cooldown
A Gargoyle flies into the area and bombards the target with Shadow damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 60 seconds.

Unholy Blight
Range - 10 Yards
Requires 10 Runic Power
1 Minute cooldown
A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 76 damage and are plagued with a disease that can stack up to 3 times. Persists for 1 sec per 10 runic power.

Unholy Presence
Requires Image:Unholy.jpg
Infuses the Death Knight with unholy fury, increasing attack speed by 15%, and reducing the global cooldown on all Death Knight abilities by 0.5 sec. Only one Presence may be active at a time.