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Class Patch History
From WoW: IncGamers World of Warcraft Wiki
The history of the changes made to the Rogue class during the beta and beyond are detailed below with the most recent at the top.
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Patch 1.9.3 (7 February 2006)
- Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.
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Patch 1.9.0 (3 January 2006)
- Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
- Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
- Slice and Dice - This finisher can now trigger the Ruthlessness talent.
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Patch 1.8.0 (11 October 2005)
- Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
- Parry - Minimum level to train this ability has been lowered to 12.
- Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
- Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
- Ambush - Now uses normalized attack power.
- Backstab - Now uses normalized attack power.
- Riposte - Now properly sets its cooldown.
- Sinister Strike - Now uses normalized attack power.
- Instant Attacks
- The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
- Two-handed weapons: 3.3
- Daggers: 1.7
- All other one-handed weapons: 2.4
- As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons.
- This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
- Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush and Backstab.
- The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
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Patch 1.7.0 (13 September 2005)
- Riposte - Will now initiate combat when used.
- Deflection - Will now increase parry chance when using Fist Weapons.
- Mace Specialization - The stun effect can now be resisted.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
- The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
- Riposte - Fixed a bug where the ability was not usable when a special attack (e.g. Gouge) is parried.
- A level 50 class quest has been added for the Rogue (Lord Ravenholdt in Ravenholdt Manor).
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Patch 1.6.0 (12 July 2005)
- Riposte - Targets immune to disarm effects will now take damage from Riposte.
- Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
- Ghostly Strike - no longer deals damage to you when you use it.
- Premeditation - Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration.
- The UI now properly shows that Preparation does not clear a Cold Blood setup.
- Set bonus for Stormshroud armor improved. It should be more compelling for rogues now.
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Patch 1.5.0 (7 June 2005)
- Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
- Vanish - Should be a lot more responsive when used to avoid incoming attacks.
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Patch 1.4.0 (20 April 2005)
- Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
- Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
- Vanish - Increased stealth bonus.
- Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier.
- The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
- If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
- The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
- Preparation - Will now clear the cooldown of the Blade Flurry ability.
- Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed.
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Patch 1.3.0 (22 March 2005)
- A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands.
- Hillsbrad Foothills - Durnholde Keep
- Redridge Mountains - Lake Everstill
- Ashenvale Forest - Zoram Strand
- Stonetalon Mountains - Windshear Crag and Associated Mines
- Wetlands - Murloc Camps
- Desolace - Sar'theris Strand
- Badlands - Angor Fortress
- Swamp of Sorrows - Pool of Tears
- Searing Gorge - The Slag Pit
- Tanaris Desert - Lost Rigger Cove
- Azshara - Bay of Storms
- Eastern Plaguelands - Tyr's Hand (elite)
- Very high-end gems will no longer be acquired from junk boxes or pickpocketing.
- Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.
- Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea to those rogues who completed the quest and inadvertently destroyed their recipes.
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Patch 1.2.2 (27 January 2005)
- Rogues now correctly gain Lockpicking skill from items picked in the trade window.
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Patch 1.2.0 (21 December 2004)
- Backstab will automatically target the nearest enemy if no target is selected.
- Distract is now effective against creatures that are already distracted.
- Sap: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
- Training costs adjusted. Total training cost was decreased.
- Vanish will now break root and slow effects.
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Patch 1.1.1 (17 November 2004)
- Feint: increased the effect, added a cool down.
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Patch 1.1.0 (7 November 2004)
- Vanish will now cancel spells in progress and missiles in flight if they are being cast at the vanished player.
- Poisons: Should now be resistable.
- Removed facing requirement from Blind and Pick Pocket.
- Lockpicking: No longer auto-ranks. It must be used to improve.
- Sap: Increased the chance of breaking early.
- New Poison: Wound Poison (Level 32).
- New Ability: Safe Fall (Level 40).
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Beta Patch 0.12.0 (10 October 2004)
- Kidney Shot is now subject to diminishing returns.
- Vanish now breaks root and snare effects.
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Beta Patch 0.11.0 (28 September 2004)
- Player vs. Player stealth detection range has been reduced.
- Sap changed. Targets now have a chance of waking up before the duration ends.
- Sprint can now be used while stealthed.
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Beta Patch 0.10.0 (2004-9-16)
- Feint energy cost has been reduced.
- Kick interrupt duration has been reduced.
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Patch 0.9.1 (23 August 2004)
- Damage for Shaman Fire Totem was incorrect. Should be correct now.
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Beta Patch 0.9.0 (15 August 2004)
- Expose Armor no longer stacks with Sundering Strike (Sunder Armor), but will now stack with Faerie Fire.
- Spellcasting against a Rogue that successfully uses Vanish will now be interrupted.
- Blind now cancels combat when used.
- Dual Wield no longer requires skill points to purchase. It is available on Rogue trainers at level 10 for a monetary training cost.
- Distract moved to level 22.
- New Ability: Detect Traps (Level 24).
- New Ability: Disarm Trap (Level 30).
- Now only rogues may train in Lock Picking, which they will do from their Rogue class trainers.
- Talents are now available for the Priest and Rogue classes.
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Beta Patch 0.8.0 (7 July 2004)
- Rogues will no longer get an icon for traps that they do not have the skill to disarm.
- Block: Ability removed.
- Expose: Renamed to Expose Armor.
- Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields.

