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Beta: Strength and Warlock Changes

20th Jul 2008 02:15 PM GMT | Maticus | 4 comments

Players on the beta have noticed a change in the Attack Power gained from Strength. Blizzard haven't added anything about this to the patch notes yet, but the stat has been altered:

Blizzard Quote: (Source)
I'm only getting 1 AP from strength.

Sorry about that, it should of been in the patch notes. The idea is for DPS mail (with AGI and AP) to be viable for both Hunters and Shaman. Strength is mostly now only a stat for Death Knights, Warriors and Ret Paladins.


Player Rottaker has compiled a list of undocumented changes for the Warlock on the Beta. Here is the list, with a comment about Demonic Sacrifice from Blizzard at the end:

Blizzard Quote: (Source)
Here is a list of some talent changes since the previous alpha build that were not covered in the patch notes.

Affliction:
Improved Curse of Agony - Moved to First Tier.
Suppression - Now reduces mana cost of affliction spells in addition to the hit.

Improved Fear (NEW)
Requires 10 points in affliction. 2 ranks.
When your Fear spell is resisted, the next Fear spell has a 50/100% chance to become instant cast.

Amplify Curse - Now also reduces the GCD of Curses by 0.5 sec.

Improved Felhunter (NEW)
Requires 25 points in affliction. 2 ranks. (tooltip is bugged for rank 2, assume it's 66)
Your Felhunter gains mana equal to 33/66% of the damage done by it's Shadow Bite ability, and reduces the cooldown of your Felhunter's Expel Magic by 10 sec.

Haunt (NEW)
Requires 50 points in affliction. 1 rank. (This replaced Cripple)
You send a Ghostly Soul into the target, causing 670 - 785 Shadow damage and increasing all damage done by your damage over time effects by 15% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 20% of all damage done to the target.


DEMONOLOGY:

Improved Succubus - Now gives your succubus a 33/66/100% chance to resist interrupts during Seduce, in addition to the reduced spell costs.

Demonic Sacrifice- (NYI)
When activated, sacrifices your summoned demon to 20% spell haste and 10% spell damage for 20 sec. Summoning a new pet cancels the effect.

Demonic Pact
Requires 45 points in Demonology.
Your pet's criticals apply the Demonic Pact effect to the target. Demonic Pact increases the spell power of all attackers against the target by 2/4/6/8/10% for 12 sec.

Metamorphosis - Now you look like Illidan Demon Form, instead of a Dreadlord.


DESTRUCTION:

Improved Shadowbolt - Patch notes were misleading. It is still 4 charges of non-periodic damage.

Improved Soul Leech (NEW) -
Requires 35 points in Destruction & 3 in Soul Leech.
Your Soul Leech effect also returns mana to you and your summoned demon equal to 15/30% of damage caused.



That covers talents.
For anyone asking about the felhunter thing, couldn't find Expel Magic (will edit if I do) but for shadowbite see below.

NEW FELHUNTER SPELLBOOK ABILITY
Shadowbite:
177 Mana Melee Range
Instant Cast 6 sec cooldown
Bites the enemy , 84 to 118 Shadow damage plus an additional 5% damage for each of your damage over time effects on the target.


Demonic Sacrifice is going back to it's former self in the next patch, although it'll be changed slightly. We want Warlocks to gain benefit from using their pets in PvE, not destroying them for buffs. Demonic Sacrafice was originally created for situations where having a pet out wasn't as viable. Today, that situation is/should be coming less frequent. We realize that is because of issues with the pets (mana regeneration, some are too fragile, etc.) which are have/will be addressing.


Tags: blue posts, stats, warlock, wrath of the lich king
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Comments

40 days ago
My shaman may need to dump a bit of strength then, at moment hes probably 40/60 agi/str.
39 days ago
AGL becomes primary for all physical DPS classes now? Uh wow that's first thing I've heard about LK that seriously makes me question Blizz's sanity.

Without STR as a primary AP stat, we (enhancement shaman) are -- as WatcherZero said -- are most likely going to dump STR in favor of AGL which seems to put us even more directly in competition with rogues and ferals for combat-oriented leather pieces.

Heck, take it a step further Blizz and just convert all the Mail items to leather and have done with it. Combat Leather items are almost always higher "powered" damage-wise simply because they don't waste allocation points on an armor value or INT rating don't really matter anyway.

But then you're almost all the way to the "ultimate" solution: TANKS wear plate and use STR; DPS wear leather and use AGL; casters wear cloth and use INT; SPI is removed and all regen is based on STAM which is still used by everyone. So -- three roles, three armor types, three stats + STAM. Over simplification FTL. =\

It made sense when they focused on AGL over STR for ferals because they were gimped when they shifted from bear to cat or vice versa; having only one stat to focus on made both forms usable with the same gear. But this is different and I just can't see the reasoning.

Peace.

Hoji.
39 days ago
Well since I can't edit, I'll just retract half that post since the other half seems to already be coming true. =\ After prowling around the beta class forums at EJ and other reputable sites, the discussions from the theorycrafters and beta-testers seems to be that a rather large-scale change in itemization, stat, and combat mechanics is underway.

People are reporting changes in AP as noted but also other stats (AGL to crit ratio seems to have changed for some people), abilities (base damage, scaling, etc), and so on. So, at this point, until the true brains have examined the beta in-depth, I'm just going to go back to "cautious optimism" and wait it out.

Unless I get into Beta, then all bets are off. =)

Hoji.
38 days ago
Well, it's a good thing I'm leveling each class to 60+ before the expansion hits, cause that way if one of my main classes gets nerfed to crap I can hop onto my Hunter, or Rogue, or Druid. Whatever, lol.