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Monday Blues

19th May 2008 10:41 PM GMT | Maticus | 3 comments

There wasn't a lot of news about today, but a couple more interesting blue posts from the official forums popped up. Firstly, Bornakk of the US forums thought he'd clear up the confusion about Arena ratings for those of you who might have been left scratching your head about all the changes lately:

Blizzard Quote: (Source)
There has been some confusion regarding the changes to Arena Team and Personal rating calculations in patch 2.4.2 for those players with 100% participation on their team so we’d like to clarify how the system works now.

The adjustment to a team’s personal rating can vary based on the average personal rating of the other team while team ratings will always adjust based directly on the team rating of the other team. If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating. Adjustments to your personal rating are based on the ratings by which the opposing team was queued.

* If the opposing team was queued based on their team rating, your personal rating will be adjusted based on their team rating.

* If the opposing team was queued based on their average personal rating, your personal rating will be adjusted based on their average personal rating.


Example:

* Team A has a rating of 1550. Team B has a rating of 1750.

* Team A has an average personal rating of 1520 for the members participating in the match. Team B has an average personal rating of 1490 for the members participating in the match.

* Team A wins. Team A’s team rating is adjusted based off of a win over Team B’s team rating of 1750.

* All members of Team A have their personal ratings adjusted based off of a win over Team B’s average personal rating of 1490 but it will be a smaller gain when compared to the rating their team got.



This change promotes having teams compete against players who’s ratings statistically match up best against them. In turn this will help provide the most competitive environment possible in the Arena.


Then moments later, over on the EU forums, Vaneras thought he'd put Tanks' minds at rest by assuring them that the Death Knight will not come and replace them all as soon as they are available to play (I don't know about you, but the more Tanks in the game the better imo!):

Blizzard Quote: (Source)
It would be rather silly to think that the Death Knight will make other classes obsolete, because that is really not the case. The Death Knight will bring its own flavour and style to the game, but at the same time it will be able to share roles with some of the existing classes.

We have seen quite a few posts recently saying that there are too few tanks to go around, posts that claim that it takes forever to find a tank for PUGs or that guild progression is being slowed down due to shortage of tanks. By adding another potential tank to the mix, the Death Knight should most surely be considered a helpful addition to the game instead of a threatening one.

I don't think Warriors will have anything to worry about in WotLK, because they will not be replaced by the Death Knight. Warriors will still be needed in groups and guilds, as they have always been, and they will still be great tanks. This also holds true for Druids and Paladins by the way.


Tags: arena, blues, death knight, patch 2.4, pvp, wrath of the lich king, ...
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Comments

47 days ago
Death Knights are anti-caster boss tanks, so if they threaten anyones tanking place its paladins.
47 days ago
I don't understand how anyone would think that adding a new, different tank would invalidate existing tanks? There is (to my knowledge) a consensus that there are, well, a shortage of tanks. That shortage could be filled by adding a new kind of tank, with a new flavor & feel to it, which could attract more people to playing a tank. More people playing a tank does mean that there is less of a shortage of tanks.
46 days ago
You misspelled "warlocks".

Tankadins actually fare rather poorly against casters and elemental bosses, since they get less passive mitigation against spells than prot warriors, have no way to interrupt or reflect spells, and lose a significant amount of threat due to the lack of Holy Shield procs.

On other hand, none of the previews revealed so far has indicated that DKs will have any viable AoE threat moves, so the paladins' core niche remains untouched.