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More on How to Use MMO Experiences in Work

14th May 2008 12:38 PM GMT | Leord | 0 comments

While it's quite old news by now, that IBM did a study on how being a Guild Leader in an MMO can be very beneficial for a management position in real life, there are still talks about this in the semi-mainstream media (it even surfaced in the Swedish publication CIO Sweden). Well, it's IT press, but still...

Computerworld, an IT-management specific site, has talked to Byron Reeves who is a Professor of Communication at Stanford University (and a co-founder of Seriosity, a company that develops enterprise software inspired by online games) about gaming and leadership, especially in terms of IBM's studies.

Tell me about the Seriosity study commissioned by IBM.

They asked us to study collaboration and leadership in these [game] guilds. Moreover, these games are getting popular enough that, even if we don't want to take lessons from them, the people we're hiring are steeped in them, so we need to at least know what's shaping their lives and contributing to their expectations for software when they get to work.


While it has been mentioned by members of this site before, as well as others, on this particular topic, it's a very "flimsy" merit to have been Guild Master, and even if the employer DID look for GMs, it would be hard to prove what you have done online. Still, the idea that what you do on your spare time can help you at work isn't a new concept. Just don't think that you can be unemployed, and then go to an interview stating WoW as your only merit!

Tags: game politics, mainstream, mmo news
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