World of Warcraft Articles
Wrath Presentation - All the Facts, None of the Fluff
The main headlines are:
- All 25 man raids in Wrath will also be available to complete with 10 players. This is so that more players will get to see end game content (Even the Arthas encounter will be available as a 10 man raid).
- There will be completely different loot tables for the two different raid types. They will also be on separate cool downs, so players could fight in both the 10 man and 25 man raid on the same day if they wish.
- The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
- All 5-man instances in Northrend will feature Heroic modes, and the loot tables for the 2 modes will be totally separate. Heroic dungeons will have their own "Tier" of armor completely unique to that level dungeon.
- Death Knights will be available to players who have a character that is level 55+. There is no other requirement at this time.
- Players are allowed 1 Death Knight per realm that they play on.
- Death Knights will be "born" in a floating Necropolis over the Eastern Plaguelands, similar to Naxxramas.
- Death Knights will start at level 55.
- A Death Knight's starting armor will be a mixture of green and blue quality items. The first few quests that they encounter will provide upgrades to these starting items, and these upgrades will be armor specific to Death Knights.
- Death Knights can dual wield.
- One Death Knight spell is Raise Dead, which converts a fallen unit into a ghoul for a time to serve the Death Knight, similar to a Hunter's pet. If the spell is used on a fallen friendly player, the player will be presented with an option box similar to a resurrection message, and if they accept, they will take control of the ghoul and will be able to use its abilities for the period of time that it is active. This can work as a sort-of battle res, and Chilton stated it may be available in Arenas.
- Northrend is Huge. It is larger than Outland by a couple of zones, and some of the zones in Northrend are bigger than the largest zone in Outland.
Here are all the other facts we learned from Blizzard, and from playing the game:
- Players will be able to change their hairstyles as often as they want, the cost of doing so will scale with their level.
- PvE ladders on the official armory are possible in the future
- There will be no event to open the route to Northrend like AQ; the day of the expansion release, players can go straight into Northrend. However, a month or 2 in advance there will possibly be a large patch, similar to pre TBC. Players will get hints of why they will have to go to Northrend in this peroid, and this patch will possibly feature new talent trees and class changes.
- There will be a lot of new exciting things for all classes on the way to level 80 in terms of talents and abilites, and player will likely find there is a different balance between the classes at level 80.
- It is likely some new spells and abilities for the classes will be shown at the WWI next month
- There may be an instance inside Dalaran, the new central hub city in Northrend.
- Better graphics are a possibility for the future, but it's not something that Blizz are working on right now.
- Blizzard are planning to bring out cool new items for players to spend all their money on, BEFORE Wrath comes out.
- Lots of UI improvement planned, Blizzard will be integrating some popular addons to the standard UI.
- There is a possibilty that old instances will be brought back later on in the game, in a similar way that Naxxramas is being revived in Wrath.
- The starting quests for Deathknights will reward gear that is specific to them, and only DKs will have access to that gear.
- DKs levelling in Outland will share gear with Warriors
- DKs will be a great tank for Spell Caster mobs
- DKs will be good DPS class and a good tank
- DKs can be any race
- DKs will be effective when they are created, and will upgrade their gear through quests very quickly
- The Death Knight's runic power, which builds up as they use their runes in spells and abilities, decays over time, like Rage for a Warrior or Bear Druid.
- With the new profession in Wrath, Inscription, there will be some inscriptions that only characters with that profession can utilise.
- Trainers and Auction houses will remain in the "Old World"
- Dalaran wil be in Nothern/Central Northrend, near the final zones
- There will be something cool in Alterac where Dalaran used to be (where it is currently in WoW now)
- There May be a portal in Shatrath to Northrend
- There will be a new Badge of Justice system, with new "Badges"
- Blacksmithing may be able to put Gem slots on items that didn't have them before
- All professions will give players something powerful specific to them, similar to the Epic weapons that weaponsmiths can make just for themselves
- Lake Wintergrasp will have daily quests, and there will probably be a buff that effects the entire continent, as well as rewards from all dungeons similar to the Spirit Shards players can currently get from the Auchindoun instances when their faction controls the area.
- If you have very good equippment (Sunwell gear or Season 4), you probably won't need to replace it until "very deep" into Wrath.
- New zone, Sholazar Basin, features 2 opposing factions that players can ally with or go to war against, but it will be much easier to swap allegeance at any point, and indeed it is intended that players complete the quests with one faction, then go and complete the quests for the other.
- Naxxramas will feature the same bosses and same layout as before
- Blizzard are still tyring to decide what to do about the legendary Staff "Atiesh", they might still do something with it.
- The Ashbringer lore will feature heavily in Wrath
- There will probably be two new Arenas in Wrath, one set in Dalaran, one in Orgrimmar Arena
- Some spells in Wrath will knock back enemies, some will pull them towards you
- Blizzard want tanks to feel like the damage they are doing is worthwhile
- A new metal ore found in Northrend is Cobalt.
- The new cloth in Northrend is called Frostweave.
If you do get time, check out the heaps of info we have on this event, such as:
- Watch the new official WotLK Zones movie!
- Wrath of the Lich King Presentation Summary
- Death Knight - New Info, (including spells and abilities)
- New screenshots
- Tom Chilton Video Interview
- Jeff Kaplan Video Interview
- J.Allen Brack Video Interview
- Blizzard Museum Tour Video
- Blizzard office Tour Video
Digg Story
Comments
7 days ago
Players can use there existing flying mount in Northrend at lvl 77.
Balance mechanism for Lake Wintergrasp so that the zone can only beheld by one faction for a specific amount of time for in-balanced servers.
Possible Deathwing encounter Post WotLK.
Balance mechanism for Lake Wintergrasp so that the zone can only beheld by one faction for a specific amount of time for in-balanced servers.
Possible Deathwing encounter Post WotLK.

