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Death Knight Report

9th May 2008 04:23 AM GMT | Maticus | 0 comments


In addition to the runes, we learned a few of the Death Knight spells and abilities. These were all we learned:
  • Death Coil - Unleashed all runic power you have, causing up to 600 Shadow Damage (at level 55) to a non-undead enemy, or healing up to 900 damage to a friendly undead target.
  • Chains of Ice - Immobilizes the enemy, then slows them, periodically returning some speed until the affected target is returned to normal.
  • Death Pact - Instantly kills a raised ghoul to heal the Death Knight.
  • Mind Freeze - Interrupts spell casting
  • Blade Strike - Applies disease to the target in addition to doing damage.
  • Blood Strike - Does an amount of damage based on how many diseases are on the target.
  • Grip of Death - Pulls the target towards you and forces them to attack you.
  • Strangulate - Silencing the target for up to 5 seconds, uses all Runic Power.
  • Death and Decay - Targeted AoE spell that does damage over time to an enemy unit within the affected area. Also has a chance to cause the enemy to run in fear.
  • Anti-magic Shield - Absorbs 75% of next spell cast against the Death Knight and converts it to Runic Power.
  • Raise Dead - Raise a Ghoul to fight for you for a limited time. This creature can perform a number of attacks including Fear, apply disease, stun, cause a target bleed and pummel. If cast on a fallen friendly player, the player is given an option to play as the ghoul for the length of the ghoul's life. (Presentation said the Ghoul was castable in the Arena).
  • Blood Presence - DPS. Increases DPS and heals the DK slightly when attacked.
  • Frost Presence - Tanking. Increases armor and threat.
  • Unholy Presence - PvP. Damage dealing. Increases attack speed, and increases the speed of your global cooldown.

During his explanation of the DK abilities, Chilton said that Blizzard were aware of the fact that many players who tank like to feel they are still dealing some decent damage. In the past, Blizzard has balanced the game so that tanks don't cause much damage compared to the high DPS classes, but he said that Blizzard has realized that players need to feel their damage is a somewhat meaningful contribution, and they want players to feel they are actually dealing some decent damage whilst tanking in future.

There's much more information to be seen about the Blizzard presentation and the trip to the Blizzard offices. Check out all the articles and movies below:

And the latest addition:

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